package com.cskaoyan._04oop1._03test;

import java.util.Random;

/**
 * @author Macro_Ray
 * @since 2024/3/7 9:42
 */
public class _02Role {
    private String name; // 角色姓名
    private double blood;  // 血量
    private char gender; // 性别
    private String face; // 长相
    String[] boyfaces = {"风流俊雅", "气字轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
    String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};
    // attack 攻击描述：
    String[] attacks_desc = {
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };
    // injured 受伤描述:
    String[] injureds_desc = {
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果「轰」的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去"
    };

    // 空参
    public _02Role() {
    }

    // 全参
    public _02Role(String name, int blood, char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        // 随即长相
        setFace(gender);
    }

    // get/set

    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char gender) {
        // 长相随机
        Random r = new Random();
        if (gender == '男') {
            // 从boyfaces里面随机
            int boyIndex = r.nextInt(boyfaces.length);
            this.face = boyfaces[boyIndex];
        } else if (gender == '女') {
            // 从girlfaces里面随机
            int girlIndex = r.nextInt(girlfaces.length);
            this.face = girlfaces[girlIndex];
        }

        this.face = face;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public double getBlood() {
        return blood;
    }

    public void setBlood(double blood) {
        this.blood = blood;
    }

    // 定义方法用于攻击
    // Role r1 = new Role（）；
    // Role r2 = new Role（）；
    // r1.攻击（r2）；
    // 方法的调用者去攻击参数
    public void attack(_02Role role) {
        Random r1 = new Random();
        int attackIndex = r1.nextInt(attacks_desc.length);
        // 随机招式
        String kungFu = attacks_desc[attackIndex];
        // 这里打印用的是prinf，因为用到了占位符 %s
        System.out.printf(kungFu, this.getName(), role.getName());
        System.out.println();
        // 随机伤害
        Random r = new Random();
        double hurt = r.nextInt(80);
        // 长相改变攻击力
        if (face.equals(boyfaces[0]) || face.equals(girlfaces[0])) {
            hurt = hurt * 1.2;
        } else if (face.equals(boyfaces[1]) || face.equals(girlfaces[1])) {
            hurt = hurt * 1.15;
        } else if (face.equals(boyfaces[2]) || face.equals(girlfaces[2])) {
            hurt = hurt * 1.1;
        } else if (face.equals(boyfaces[3]) || face.equals(girlfaces[3])) {
            hurt = hurt * 1.05;
        } else if (face.equals(boyfaces[5]) || face.equals(girlfaces[5])) {
            hurt = hurt * 0.95;
        } else if (face.equals(boyfaces[6]) || face.equals(girlfaces[6])) {
            hurt = hurt * 0.9;
        }
        System.out.printf("造成了" + hurt + "点伤害，");

        // 扣除受到伤害角色的血量
        double reminBoold = role.getBlood() - hurt;
        // 剩余血量验证，如果负数修改为零
        reminBoold = (reminBoold < 0) ? 0 : reminBoold;
        // 修改受伤角色剩余血量
        role.setBlood(reminBoold);

        // 受伤描述
        // 分别对应 伤害>70 60-70 50-60 40-50 30-40 20-30 10-20 0-10
        if (hurt > 70) {
            System.out.printf(injureds_desc[7], role.getName());
        } else if (hurt > 60) {
            System.out.printf(injureds_desc[6], role.getName());
        } else if (hurt > 50) {
            System.out.printf(injureds_desc[5], role.getName());
        } else if (hurt > 40) {
            System.out.printf(injureds_desc[4], role.getName());
        } else if (hurt > 30) {
            System.out.printf(injureds_desc[3], role.getName());
        } else if (hurt > 20) {
            System.out.printf(injureds_desc[2], role.getName());
        } else if (hurt > 10) {
            System.out.printf(injureds_desc[1], role.getName());
        } else {
            System.out.printf(injureds_desc[0], role.getName());
        }
        System.out.println();
        System.out.println(role.getName() + "剩余血量为" + reminBoold);
    }

    // 角色属性
    public void showRoleInfo() {
        System.out.println("姓名为：" + getName());
        System.out.println("血量为：" + getBlood());
        System.out.println("性别为：" + getGender());
        System.out.println("长相为：" + getFace());
    }
}
